I rebuilt some unused game assets from an unreleased project I worked on. This model is a ‘Greybox’ sketch model of a level I built with the help from Jamie-Lee Lloyd (find him here…).
Built in Maya and rendered in VRay.
Lighting Studies
Imperial City Pillar WIP
A video of mudbox sculpting over a scanned pillar using 123d. The pillar was scanned fom photos and the scan transfered to low poly mesh and taken into mudbox for detailing. i will update teh video as I go.
GROW:AKEWT!
Finished my latest personal project called GROW:AKEWT. The project was a way of developing my skills using live footage and camera tracking. The foliage was authored in XFrog and Maya, rendered in VRay and composited in Nuke. Shot breakdown here!
Follow the link to view my latest professional and personal work including product visuals for BreathScan International.
Erechtheion Ruins
This is a fly-through render of the Erechtheion ruins I produced for Wild Dream Films used in the Ancient Discoveries documentry. The model is a stock model which was rendered in 3DS Max and Mental Ray. Fairly boring but it shows how well Max uses Mental Ray without too much faffing to get rid of the GI flicker. Nice smooth lighting.
My track of the moment…
… featuring my mate Bobbie Gordon! Enjoy…
