Latest trailer from my latest endeavor, Battlefield Hardline, developed by Visceral Games. I have been working as a World Builder and Snr Environment Artist on this project and in this trailer my map is featured heavenly throughout. Notable achievements include my reproduction of the LA River.
Mustang 2015 bodykit concept for an unannounced Racing Game project I worked on at ghost Games. Inspired by the Rocket Bunny kits.
Finally got a chance (and power ) to render out another version of my AKEWT:GROW short video.
Some approved screenshots of Need for Speed: Rivals where I worked as a Senior Environment Artist for Ghost Games (EA) mainly responsible for the road creation throughout the game some modelling and texturing and scene management.
The shot breakdown of my GROW:AKEWT short personally project I produced a couple of years ago.
This is a personal project I’m starting with Mudbox. I’m fascinated by the mythology and iconography of the Ouroboros so wanted to incorporate it into a jewelry piece of some sort.