Recently I took a reference gathering trip to a local earth works company off the US-101 outside of San Francisco City. It was a very successful trip and gathered Photoscan capture sets of some great industrial details. I will be going back soon for more!
Whilst back in London I captured a gnarly postbox that I thought would be a great Photogrammetry exercise. Unfortunately it lacked photos of the top so I explored techniques of patching in the geometry to then map the photos back onto the scan.
It turned out pretty well even though i had to patch the top and the above slides are the postbox in Marmoset Toolbag. Quick and dirty Spec and Smoothness too.
Go here to read up on my latest project and what my responsibilities were along with some screenshots of my work.
Latest trailer from my latest endeavor, Battlefield Hardline, developed by Visceral Games. I have been working as a World Builder and Snr Environment Artist on this project and in this trailer my map is featured heavenly throughout. Notable achievements include my reproduction of the LA River.
Mustang 2015 bodykit concept for an unannounced Racing Game project I worked on at ghost Games. Inspired by the Rocket Bunny kits.
Finally got a chance (and power ;)) to render out another version of my AKEWT:GROW short video.