about

Background

After graduating from Central St Martins in 1999 I began to work in product design and visualization. Three dimensional graphics became an ever increasing part of my design and visualization and this passion grew into a career in CG starting my first job at a games developer in 2002.

Since then I have enjoyed producing artwork for projects spanning games, film, broadcast, advertising, visualization and more learning many pieces of software and pipelines. Throughout my career I have learnt and mastered many software tools and techniques and constantly strive to further my knowledge and keep up to date with the latest industry technologies.

I continue to produce personal work including CG, Photography and Design and as an artist I’m constantly improving my creative and technical skills, relish being challenged and strive to solve the problems that arise from such endeavors.

Full Résumé Here

Full Time

  • Visceral Games, February 2014 – Present

    Battlefield: Hardline Premium (PS3, PS4, Xbox360, Xbox One, PC), Senior Environment Artist/World Builder/Pod Lead (Release Date March 17th 2015)

    Battlefield: Hardline (PS4, PS3, Xbox One, Xbox 360, PC), Senior Environment Artist/World Builder (Released March 2015)

  • Ghost Games (Prev Criterion), November 2013 – February 2014

    Untitled (PS4, PS3, Xbox One, Xbox 360, PC), Vehicle Artist (TBA)

  • Criterion Games, February 2012 – November 2013

    Need for Speed: Rivals (PS4, PS3, Xbox One, Xbox 360, PC), Senior Environment Artist (Released November 2013)

    Need for Speed: Most Wanted Terminal Velocity Pack DLC (PS3, Xbox 360, PC), Lead Environment Artist (Released March ’13)

    Need for Speed: Most Wanted (PS3, Xbox 360, PC & PS Vita), Senior Environment Artist (Released October ’12)

  • Sony Computer Entertainment Europe, July 2006 – March 2011

    Until Dawn (PS3), Senior Environment Artist (No Release)

    PlayStation®Home (PS3), Environment Artist (Released December ’08)

    Getaway 3/Eight Days (PS3), Environment Artist (No Release)

  • Ninja Theory, August 2005 – July 2006

    Heavenly Sword (PS3), Environment Artist (Released September ‘07)

  • Wild Dream Films/The History Channel, March 2005 – August 2005

    Ancient Discoveries, Sequence Artist (Aired Feburary ’05)

  • Digi-Guys Ltd, July 2004 – March 2005

    Wardevil, Artist (No release)

  • Moving Picture Company, February 2004 – July 2004

    Harry Potter and the Prisoner of Azkaban, Generalist TD (Aired May ’04)

  • Scarlet Digital Imaging, June 2003 – February 2004

    Captain Scarlet, Modeller, Texture Artist, Lighting TD (Aired Feburary ‘05)

  • Intelligent Games Ltd, Aug 2001 – June 2003

    FIFA 2003 EA Sports, Lead Player Artist (November ’02)

    FIFA World Cup 2002 EA Sports, Lead Player Artist, Artist (Released April ’02)

  • Design & Research, April 1999 – Aug 2001

    Product Design and Visualisation

Freelance

  • Select First

    Product Context Visuals, 3D Artist

  • JWT

    Shell Oil Advertising Concept Visuals, 3D Artist

  • Breath Scan UK

    Product & Packaging Visuals, 3D Artist

  • Black Tree Joinery

    Website Design and Implementation

  • Goldsmiths Jewellery

    Product & Packaging Visuals, 3D Artist

  • Vodafone Ltd Germany

    Architectural Visuals, 3D Artist